Command

Command
Level1st Level Casting Time1 action Range20m
AoESingle Duration1 round
SchoolRadiant ComponentsV
ClassesPaladin, White Mage

You speak a one-word command to a creature you can see within range. The creature must succeed on a WIS saving throw or else follow the command on its next turn to the best of its ability.

This spell has no effect if the target is undead, if it doesn’t understand your language, or if your command is directly harmful to it.

Some typical commands are below. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can’t follow your command, the spell ends.

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 2m of you.

Drop. The target drops whatever it is holding and then ends its turn.

Flee. The target spends its turn moving away from you by the fastest available means.

Grovel. The target falls prone and then ends its turn.

Halt. The target doesn’t move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

At Higher Levels: Affect another creature within 10m for each spell level increase.

OBEY!